![]() ![]() There are also equippable Perks, which usually have pluses and minuses. Others are more complex, such as giving the Magic Bracelets new forms to transform into. Some are simple, such as giving the Spear an expanded parry window. Passive skills can have either major or minor influences on a weapon's abilities. These skills use AP, a resource that is built up by attacking, so they're not exactly fire-and-forget, but can still be used throughout combat rather than needing to be carefully rationed. These can include special attacks but also defensive skills, such as the Shield having a barrier spell that nullifies attacks for a short while. Active traits are special skills unique to the weapon. The game's skill tree is gigantic, with multiple different traits for every weapon. Staff allows you to fight from a distance and can even become a sort of magical sniper rifle.Įach weapon also has a set of learnable skills. Magic Bracelets can transform into different weapons and plant magical landmines. Daggers are fast and fluid and allow you to do a special dodge move with a ton of frames. Hammer is big and brutish, giving up defense in exchange for powerful charge attacks. Spear is more aggressive than Sword and Shield, and it swaps its block for a timed parry mechanic instead. Sword and Shield allow for fast melee combat and lets you block attacks. Each weapon represents a different fighting style. Hilda begins the game with the weapons she'll have available to her. Stamina loss is a lot less significant than it might be and largely prevents you from using moves for an extremely short time. Death returns you to a bonfire, but you really don't lose anything significant. Yes, there's some Souls in the DNA, but it doesn't really feel like that genre. In this case, the similarities are mostly skin-deep. You've got all the basics, including bonfires, stamina-based combat, and the general feel of movement. At first glance, you'll probably think, as I did, that Asterigos is another in the crowded line of Soulsborne games. ![]()
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